QUINN R. MCSHERRY
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Playstation 

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I had the pleasure of creating quite a few #D renders for the Sony PlayStation god of war Ragnorock commercial. these are a few of my favorite from the process.

​Production Designer Laurent Turlure 

Interrogation room 3D Designs 

I did a variety of digital renders to get the mood and feel for the interrogation room I designed and Built for Prince EA, this was a great build with a really standout crew.
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Tom Swift

I had the pleasure of working with designer Charles DeBoub to 3D design and model the Swift rocket for CW's Tom swift. We went through many iterations before finally coming to this iconic look.
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Northrop Grumman 3D designs

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Working under Arthur Martinot, I created a large number of design iterations to come to the final designs for this Northrop Gruman spot. as this was intended to be a set incorporating greenscreen the renders reflect where the set would bleed into greenscreen. This was a great build and I'm very happy with the work we accomplished here. Everything was modeled and rendered using Blender.
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  • Home
  • production design and art direction
  • Concept Art
  • 3D
  • Illustrations
  • script budgeting
  • About