QUINN R. MCSHERRY
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Legend of the White Dragon

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After the tragic passing of Jason David Frank, I was hired to build a set by the Legend of the White dragon Family to complete several additional scenes to complete the film. For the design stage we went through a great deal of revisions bouncing between several color variations before settling on the browns and greens that were used in the final build to help match to several standing sets the production had already featured. 

This project is particularly special to me as I am a lifelong fan of power rangers and have followed Bat in the Sun since I was in college, it meant a great deal to me to be involved in this project.

​Director: Aaron Schoenke​
​Position: Art Director

Martian Remains

this is a set i built out in blender for an animated short film. the brief was to go for dark and moody and i had a great time exploring a dark Sci-fi theme.

​Personal Project
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God of War, Ragnarock Promo

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I had the pleasure of creating quite a few 3D renders for the Sony PlayStation god of war Ragnorock commercial. these are a few of my favorite from the process.

​Production Designer: Laurent Turlure 
​Position: Set Designer

Twin Suns heavy carrier

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Designed for a film pitch the brief was to try to avoid something too similar to star wars or Battlestar Galactica but lean heavily into military sci-fi conventions.

​Personal Project

Interrogation room 3D Designs 

I did a variety of digital renders to get the mood and feel for the interrogation room I designed and Built for Prince EA, this was a great build with a really standout crew.

​Director: 
Spencer Sharp​
Position; Production Designer 
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Tom Swift

I had the pleasure of working with designer Charles DeBoub to 3D design and model the Swift rocket for CW's Tom swift. We went through many iterations before finally coming to this iconic look.

Production Designer; Charles DeBoub
​Position: Asistant Art Director

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Northrop Grumman 

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Working under Arthur Martinot, I created a large number of design iterations to come to the final designs for this Northrop Gruman spot. as this was intended to be a set incorporating greenscreen the renders reflect where the set would bleed into greenscreen. This was a great build and I'm very happy with the work we accomplished here. Everything was modeled and rendered using Blender.

Production Designer Arthur Martinot
​Position: Art Director

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  • Home
  • Resume
  • production design and art direction
  • VFX
  • 3D
  • Illustrations
  • script budgeting
  • About